Project_WL/Assets/Script/UI/PC/Limit/PCLimit_StatInfo.cs

41 lines
1.8 KiB
C#

using TMPro;
using UnityEngine;
public class PCLimit_StatInfo : MonoBehaviour
{
public TextMeshProUGUI[] texts_stat_title, texts_stat_value, texts_stat_value_after;
public GameObject[] gos; // 0 화살표, 1 다음 스탯
private void Start()
{
texts_stat_title[0].text = MyText.Get_StatName(eStat.Monster_DMG_Multiplier);
texts_stat_title[1].text = MyText.Get_StatName(eStat.BOSS_DMG_Multiplier);
texts_stat_title[2].text = MyText.Get_StatName(eStat.ALL_STAT_Multiplier);
texts_stat_title[3].text = table_localtext.Ins.Get_Text(260);
texts_stat_title[4].text = table_localtext.Ins.Get_Text(343);
}
protected void Set(BreakingLimitTableData data)
{
texts_stat_value[0].text = data.Get_StatValue(eStat.Monster_DMG_Multiplier).ToString();
texts_stat_value[1].text = data.Get_StatValue(eStat.BOSS_DMG_Multiplier).ToString();
texts_stat_value[2].text = data.Get_StatValue(eStat.ALL_STAT_Multiplier).ToString();
texts_stat_value[3].text = data.n_Equip_Upgrade_Limit.ToString();
texts_stat_value[4].text = data.n_MaxAbilityPoint.ToString();
}
protected void Set_Next(BreakingLimitTableData data)
{
if (DSUtil.CheckNull(data))
DSUtil.InActivateGameObjects(gos);
else
{
texts_stat_value_after[0].text = data.Get_StatValue(eStat.Monster_DMG_Multiplier).ToString();
texts_stat_value_after[1].text = data.Get_StatValue(eStat.BOSS_DMG_Multiplier).ToString();
texts_stat_value_after[2].text = data.Get_StatValue(eStat.ALL_STAT_Multiplier).ToString();
texts_stat_value_after[3].text = data.n_Equip_Upgrade_Limit.ToString();
texts_stat_value_after[4].text = data.n_MaxAbilityPoint.ToString();
}
}
}