Project_WL/Assets/Script/Ingame/Touch_MobObject.cs

31 lines
902 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class Touch_MobObject : MonoBehaviour
{
public int SpawnerID;
public bool Touch_Far = false;
public TextMeshPro text_lv;
private void Start()
{
if (text_lv)
text_lv.text = DSUtil.Format("Lv.{0}", table_monsterappear.Ins.Get_Data_orNull(SpawnerID).n_AppearMonsterLv);
}
private void OnCollisionEnter(Collision collision)
{
//if (Touch_Far)
//{
// ToastUI.Ins.Set(SpawnerID + " 몬스터가 젠 됩니다.");
// MobInfo.Ins.LoadMobs(SpawnerID, transform.position);
//}
//else
// Popup.Ins.Set(ePopupType.Two, SpawnerID + " 몬스터를 빠르게 젠 할까요?", () =>
// {
// MobInfo.Ins.LoadMobs(SpawnerID, transform.position, 4f);
// });
}
}