Project_WL/Assets/Script/Character/Projectile/Skill/Skill_Fireball.cs

22 lines
641 B
C#

using UnityEngine;
public class Skill_Fireball : ProjectileTest
{
[Header("폭파 범위")]
public float explosionarea = 2f;
public override void Set(ProjectileData _data)
{
_data.eStartPos = eProjectileStartPos.ShooterCenter;
base.Set(_data);
LookAt_ShooterFoward();
_data.DamageArea = explosionarea;
_data.CC_AddVal1 = IsStep(1) ? Get_AwakenData(1, 1) : 0;
_data.CC_AddTime = IsStep(2) ? Get_AwakenData(2, 1) : 0;
if (IsStep(3))
{
transform.localScale = Vector3.one * 1.5f;
_data.DamageArea += Get_AwakenData(3, 1);
}
}
}