Project_WL/Assets/Script/UI/Ingame/Dungeon/Ingame_DungeonBase.cs

20 lines
573 B
C#

using CodeStage.AntiCheat.ObscuredTypes;
using UnityEngine;
public class Ingame_DungeonBase : MonoBehaviour
{
protected ObscuredInt MaxMobCount, MobCount;
public virtual void Set_DungeonInfo(int maxMobCount)
{
gameObject.SetActive(true);
MaxMobCount = maxMobCount;
MaxMobCount.RandomizeCryptoKey();
DungeonInfo.Ins.m_MaxDieMobCount = MaxMobCount;
DungeonInfo.Ins.m_MaxDieMobCount.RandomizeCryptoKey();
DungeonInfo.Ins.act_MobDieCount = Add_MobCount;
}
public virtual void Add_MobCount(int mobid) { }
}