Project_WL/Assets/Script/UI/Center/Mail/MailUI.cs

84 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MailUI : LobbyNonMenuBase
{
public GameObject[] gos; // 0 우편없음
SC_Mail MailData;
public void Set(bool _first)
{
ServerInfo.Ins.Get_MailList(!_first, mails => { MailData = mails; Set_UI(MailData); });
if (!_first)
{
base.Set();
CardBase_AllOff();
gos[0].SetActive(true);
}
}
void Set_UI(SC_Mail mail)
{
if (mail == null || mail.Mail == null || mail.Mail.Count == 0)
{
CardBase_AllOff();
gos[0].SetActive(true);
GameUI.Ins.LobbyUI.Set_MailNoti(false);
}
else
{
gos[0].SetActive(false);
GameUI.Ins.LobbyUI.Set_MailNoti(true);
Set_ScrollView(mail.Mail, true);
}
}
public void Del_Mail(ServerMailData _smd)
{
if (MailData != null) MailData.Mail.Remove(_smd);
Set_UI(MailData);
}
public void Get_AllMail()
{
if (MailData == null || MailData.Mail == null || MailData.Mail.Count <= 0)
return;
ServerInfo.Ins.Get_AllMail(mail =>
{
var obtainlist = new List<ItemData>();
var sdata = ServerInfo.Ins.m_ServerData;
for (int i = 0; i < mail.Mail.Count; i++)
{
var temp = MailData.Mail.Find(f => DateTime.Compare(f.RemnantTime, mail.Mail[i].RemnantTime) == 0);
if (temp != null)
{
obtainlist.AddRange(sdata.Add_Item(new ItemData(temp.Item, temp.ID, temp.RewardAmount, "Mail", eUICardType.GetItem)));
if (temp.IsShopItem > 0)
{
var shopdata = table_shop.Ins.Get_Data(temp.Item, temp.ID);
if (shopdata != null)
obtainlist.AddRange(sdata.Add_Item(new ItemData(eItem.mClover, 0, shopdata.Mileage, DSUtil.Format("shop {0} {1}", temp.Item, temp.ID), eUICardType.GetItem)));
}
}
}
if (obtainlist.Count > 0) GetItemUI.Ins.Set(obtainlist);
ServerInfo.Ins.Write(() =>
{
if (obtainlist.Count > 0) GetItemUI.Ins.Show_Items();
MailData = null;
Set_UI(MailData);
});
});
}
public override void OnClick_Back()
{
base.OnClick_Back();
GameUI.Ins.LobbyUI.Set_Noti();
}
}