Project_WL/Assets/Script/UI/Shop/EventRewardCard.cs

18 lines
487 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventRewardCard : CardBase
{
public UISprite[] sprites; // 0 아이콘
public UILabel[] labels; // 0 개수
public override void Set<T>(T _base)
{
base.Set(_base);
var _id = _base as ObtainItemData;
sprites[0].spriteName = DSUtil.Get_ItemSpriteInfo(_id.m_Item, _id.m_ID).Icon;
labels[0].text = DSUtil.GetThousandCommaText(_id.m_Amount);
}
}