Project_WL/AgentScripts
깃 관리자 71dcffd968 [WL-813c3] 보스 HP 바 화면 추종 근본 수리 (#813)
D-26 「계기는 맞고 화면은 틀리다」 실측 원인 = Fill Image 에 스프라이트가 없다.
BossHpBar.cs:499 가 AddComponent<Image>() 만 하고 sprite 를 안 물려 저장돼,
uGUI Image.OnPopulateMesh 가 activeSprite==null 에서 Graphic.OnPopulateMesh(사각형 전체)로
빠져 type=Filled/fillAmount 를 아예 읽지 않았다 → 계기 0.368 · 화면 만피.

- EnsureFillRenderable(): 바가 켜질 때마다 sprite + Filled/Horizontal/Left 강제(값 전부 SO)
- WhiteSprite: 내장 흰 텍스처 기반 공유 스프라이트 1개(HideAndDontSave · 프레임당 할당 0)
- DedupInstances(): 같은 캔버스에 바가 2벌 이상이면 첫 1개만 남긴다
- bossBarHideOnZeroHp: HP 0 이면 사망 판정 전에도 숨김 예약(합성·실액터 경로 동일)
- 프로브 PASS 21/FAIL 0 — 메쉬 폭비 실측 수리 전 1.000 → 수리 후 0.368 · HP 869/1800 → 0.483

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 16:10:09 +09:00
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drafts/WL797
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staging
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LightProbe.cs
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NatureArea.cs
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ToonConvert.cs
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WL747_MakeAssets.cs
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WL747_Probe.cs
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WL747_Tune.cs
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WL760_Play.cs
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WL760_Seq.cs
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WL760_Verify.cs
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WL761_Seq.cs
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WL761_SlashPrefab.cs
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WL762_Apply.cs
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WL762_ClipMotion.cs
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WL762_RootCurve.cs
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WL764_Apply.cs
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WL764_Probe.cs
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WL767_Probe.cs
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WL770_MakeAsset.cs
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WL770_Probe.cs
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WL771_Look.cs
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WL772_Maps.cs
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WL772_MatFix.cs
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WL772_PlayCheck.cs
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WL772_Repick.cs
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WL774_Water.cs
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WL777_Apply.cs
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WL778_Anim.cs
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WL778_Seq.cs
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WL783_GrassBF.cs
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WL785_Budget.cs
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WL785_Probe.cs
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WL785_Ramp.cs
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WL785_Setup.cs
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WL785_Tune.cs
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WL787_Anim.cs
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WL788_Look.cs
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WL788_Measure.cs
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WL789_Diag.cs
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WL789_Import.cs
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WL789_Probe.cs
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WL789_RootProbe.cs
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WL791_FootProbe.cs
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WL791_Mode.cs
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WL791_Probe.cs
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WL792_Apply.cs
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WL792_Hit.cs WL 리뉴얼 세션 2026-09-06~07 (#760~#800) — 전투·배경·UI·타격감 (조직 PD 로그 #746~#800 · 대화로그 §14~§24) 2026-09-07 08:24:25 +09:00
WL792_Probe.cs
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WL792_Verify.cs
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WL793_Apply.cs WL 리뉴얼 세션 2026-09-06~07 (#760~#800) — 전투·배경·UI·타격감 (조직 PD 로그 #746~#800 · 대화로그 §14~§24) 2026-09-07 08:24:25 +09:00
WL793_Probe.cs
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WL793_Shot.cs
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WL796_Apply.cs
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WL796_PixelProbe.cs
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WL796_Probe.cs
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WL796_Shot.cs
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WL796_TypeProbe.cs
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WL797_MakeAsset.cs
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WL797_Probe.cs
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WL800_Apply.cs
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WL800_Console.cs
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WL800_Shot.cs
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WL802b_Apply.cs
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WL802b_Probe.cs
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WL802c_FitterDiag.cs
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WL803_Portrait.cs
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WL804_Bake.cs
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WL804_TipProbe.cs
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WL804_Tools.cs
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WL806_Popup.cs
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WL811a_Trace.cs
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WL811b_Probe.cs
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WL811bfix_Probe.cs
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WL811def_Probe.cs
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WL811gh_Probe.cs
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WL811i_Probe.cs
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WL811o_Probe.cs
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WL813_Score.cs
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WL813_Shots.cs
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WL813b_BossProbe.cs
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WL813c2_PROBE.txt
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WL813c2_Probe.cs
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WL813c3_PROBE.txt
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WL813c3_Probe.cs
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WL813c_Apply.cs
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WL813c_Probe.cs
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WL813d_PROBE.txt
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WL813d_Probe.cs
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WL813e_Zones.cs
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WL813f2_PROBE.txt
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WL813f2_Probe.cs
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WL813f_PROBE.txt
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WL813f_Probe.cs
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WL813g_Apply.cs
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WL813g_Probe.cs
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WL813h_PROBE.txt
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WL813h_Probe.cs
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WL813i_PROBE.txt
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WL813i_Probe.cs [WL-813i] 무적 해제·물약·사망/부활 (#813) 2026-09-09 02:16:38 +09:00
WL813k_PROBE.txt
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WL813k_Probe.cs
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WL813l2_PROBE.txt
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WL813l2_Probe.cs
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WL813l_PROBE.txt
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WL813l_Probe.cs
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WL813m2_PROBE.txt
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WL813m2_Probe.cs
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WL813o_PROBE.txt
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WL813o_Probe.cs
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WL813p_PROBE.txt
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WL813p_Probe.cs
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WL813q2_PROBE.txt
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WL813q2_Probe.cs
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WL813q_PROBE.txt [WL-813q] 런 HUD · 런 결과 화면 (#813) 2026-09-09 09:15:12 +09:00
WL813q_Probe.cs
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WL813s_Probe.cs
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WL813tj_Apply.cs
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WL813tj_Probe.cs
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WL813w2_PROBE.txt
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WL813w2_Probe.cs
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WL813w3_PROBE.txt
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WL813w3_Probe.cs
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WL813w_Probe.cs
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WL813x_Probe.cs
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WL813y_Apply.cs
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WL813y_Probe.cs
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WL813z_Probe.cs
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WL_CamLeadAsset.cs
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WL_CamLeadProbe.cs
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WL_CombatAnimSetup.cs
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WL_DressingGrassRemove.cs
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WL_ForceCompile.cs
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WL_GameViewSize.cs
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WL_GroundProbe.cs
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WL_MapSwitch.cs
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WL_MonsterRuntimeProbe.cs
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WL_MonsterSpawnerBuilder.cs
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WL_NatureDressing.cs
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WL_NatureFinish.cs
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WL_OpenTitle.cs
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WL_PostProbe.cs
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WL_Refresh.cs
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WL_ReloadDomain.cs
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WL_SpawnerProbe.cs
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WL_SpawnerVerify.cs
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WL_StartMapBuilder.cs
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WL_StartProbe.cs
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WL_StartWakeAnimSetup.cs
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WL_StartWakeAttach.cs
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