Project_WL/Assets/Script/UI/Menu/Menu_Pet.cs

14 lines
349 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Menu_Pet : MenuBase
{
public override void OnClick_Back()
{
base.OnClick_Back();
GameUI.Ins.Clear_newItem(eItem.Pet);
GameUI.Ins.LobbyUI.Set_Noti();
PCInfo.Ins.Make_Actors(false, ServerInfo.Ins.m_ServerData);
}
}