39 lines
951 B
C#
39 lines
951 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class EssenceCard : CardBase
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{
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public Image[] images; // 0 정수
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public TextMeshProUGUI[] texts; // 0 갯수, 1 이름
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public GameObject[] gos; // 0 선택
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EssenceTableData m_Data;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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m_Data = _base as EssenceTableData;
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Set_UI();
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gos[0].SetActive(false);
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}
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public override void Set_UI()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_EssenceID);
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texts[0].text = $"x{sdata.Get_ItemAmount(m_Data.n_EssenceID)}";
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texts[1].text = m_Data.Get_Name();
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}
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public override TableDataBase Get_Data() { return m_Data; }
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public void OnClick_Essence()
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{
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CollectionEssenceUI_Right.Ins.SelectCard(this);
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}
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} |