24 lines
694 B
C#
24 lines
694 B
C#
using UnityEngine;
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public class Skill_DarkAmbush : ProjectileBase
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{
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public Projectile_StopAndColliderControl colliderControl;
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public override void Set(ProjectileData _data)
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{
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_data.eStartPos = eProjectileStartPos.TargetCenter;
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base.Set(_data);
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transform.eulerAngles = Vector3.zero;
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colliderControl.Set(_data);
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_data.shooter.Set_Invisible(1.5f, null);
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StartCoroutine(Co_Off(2f));
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}
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protected override void Off(bool forceoff = false)
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{
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base.Off(forceoff);
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if (!DSUtil.CheckNull(m_ProjectTileData) && !DSUtil.CheckNull(m_ProjectTileData.shooter))
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m_ProjectTileData.shooter.Play_Idle();
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}
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} |