100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
using CodeStage.AntiCheat.ObscuredTypes;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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[Serializable]
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public class ClassOpenConditionTableData : TableDataBase
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{
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ObscuredInt _ClassID;
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public int n_ClassID
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{
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get { return _ClassID; }
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set { _ClassID = value; _ClassID.RandomizeCryptoKey(); }
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} // 클래스 ID
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ObscuredInt _LinkedClass1;
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public int n_linkedClass1
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{
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get { return _LinkedClass1; }
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set { _LinkedClass1 = value; _LinkedClass1.RandomizeCryptoKey(); }
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} // 연관된 클래스 1
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ObscuredInt _LinkedClass2;
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public int n_linkedClass2
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{
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get { return _LinkedClass2; }
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set { _LinkedClass2 = value; _LinkedClass2.RandomizeCryptoKey(); }
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} // 연관된 클래스 2
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ObscuredInt _RequireAbility;
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public int n_RequireAbility
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{
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get { return _RequireAbility; }
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set { _RequireAbility = value; _RequireAbility.RandomizeCryptoKey(); }
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} // 필요 능력치
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public eStat e_RequireAwakenType1 { get; set; } // 첫 번째 각성 필요 유형
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ObscuredInt _RequireAwakenStep1;
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public int n_RequireAwakenStep1
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{
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get { return _RequireAwakenStep1; }
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set { _RequireAwakenStep1 = value; _RequireAwakenStep1.RandomizeCryptoKey(); }
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} // 첫 번째 각성 단계
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public eStat e_RequireAwakenType2 { get; set; } // 두 번째 각성 필요 유형
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ObscuredInt _RequireAwakenStep2;
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public int n_RequireAwakenStep2
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{
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get { return _RequireAwakenStep2; }
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set { _RequireAwakenStep2 = value; _RequireAwakenStep2.RandomizeCryptoKey(); }
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} // 두 번째 각성 단계
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ObscuredInt _NeedGoodsCount;
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public int n_NeedGoodsCount
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{
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get { return _NeedGoodsCount; }
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set { _NeedGoodsCount = value; _NeedGoodsCount.RandomizeCryptoKey(); }
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} // 필요 아이템 수량
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ObscuredInt _ClassOpenMission;
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public int n_ClassOpenMission
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{
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get { return _ClassOpenMission; }
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set { _ClassOpenMission = value; _ClassOpenMission.RandomizeCryptoKey(); }
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} // 클래스 오픈 미션 ID
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public override string Get_Name() { return table_itemlist.Ins.Get_ItemName(n_ClassID); }
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}
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public class table_classopencondition : table_missionbase
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{
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public static table_classopencondition Ins;
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List<ClassOpenConditionTableData> tableDatas;
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Dictionary<int, ClassOpenConditionTableData> dic_Data = new Dictionary<int, ClassOpenConditionTableData>();
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Dictionary<int, ClassOpenConditionTableData> dic_MissionData = new Dictionary<int, ClassOpenConditionTableData>();
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protected override void Awake()
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{
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base.Awake();
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Ins = this;
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}
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protected override void Start()
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{
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tableDatas = JsonConvert.DeserializeObject<List<ClassOpenConditionTableData>>(json_last);
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for (int i = 0; i < Get_DataList().Count; i++)
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{
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var temp = Get_DataList()[i];
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dic_Data.Add(temp.n_ClassID, temp);
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dic_MissionData.Add(temp.n_ClassOpenMission, temp);
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}
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base.Start();
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}
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public ClassOpenConditionTableData Get_Data_orNull(int id) { return dic_Data[id]; }
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public List<ClassOpenConditionTableData> Get_DataList() { return tableDatas; }
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} |