Project_WL/Assets/Script/UI/Center/Mail/MailUI.cs

101 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class MailUI : MonoBehaviourSingletonuScrollViewMgr<MailUI>
{
public GameObject[] gos; // 0 child, 1 우편없음
SC_Mail MailData;
public void Set(bool _first)
{
ServerInfo.Ins.Get_MailList(!_first, mails => { MailData = mails; Set_UI(MailData); });
if (!_first)
{
base.Set();
CardBase_AllOff();
DSUtil.ActivateGameObjects(gos);
}
}
void Set_UI(SC_Mail mail)
{
if (mail == null || mail.Mail == null || mail.Mail.Count == 0)
{
CardBase_AllOff();
gos[1].SetActive(true);
NewGameUI.Ins.gos_noti[0].SetActive(false);
}
else
{
gos[1].SetActive(false);
Set_ScrollView(mail.Mail);
NewGameUI.Ins.gos_noti[0].SetActive(true);
}
}
public void Del_Mail(ServerMailData _smd)
{
if (MailData != null) MailData.Mail.Remove(_smd);
Set_UI(MailData);
}
public void Get_AllMail()
{
if (MailData == null || MailData.Mail == null || MailData.Mail.Count <= 0)
return;
ServerInfo.Ins.Get_AllMail(mail =>
{
var obtainlist = new List<ItemSimpleData>();
var sdata = ServerInfo.Ins.m_ServerData;
for (int i = 0; i < mail.Mail.Count; i++)
{
var temp = MailData.Mail.Find(f => DateTime.Compare(f.RemnantTime, mail.Mail[i].RemnantTime) == 0);
if (temp != null)
{
obtainlist.Add(new ItemSimpleData { itemid = temp.ItemID, amount = temp.Amount });
}
}
obtainlist = Get_MailReward(obtainlist);
if (obtainlist.Count > 0) ObtainItemUI.Ins.Set(obtainlist);
MailData = null;
Set_UI(MailData);
});
}
public List<ItemSimpleData> Get_MailReward(List<ItemSimpleData> rewards)
{
var obtainlist = new List<ItemSimpleData>();
for (int i = 0; i < rewards.Count; i++)
{
var temp = rewards[i];
var itemdata = table_itemlist.Ins.Get_Data(temp.itemid);
if (itemdata.e_ItemType == eItem.Shop)
{
var shopdata = table_shopitemlist.Ins.Get_Data(temp.itemid);
var bag = table_randombag.Ins.Get_DataList(shopdata.n_RandomBagID);
for (int j = 0; j < bag.Count; j++)
obtainlist.Add(new ItemSimpleData { itemid = bag[j].n_ItemId, amount = bag[j].n_DropCount });
}
else
obtainlist.Add(new ItemSimpleData { itemid = temp.itemid, amount = temp.amount });
}
var sdata = ServerInfo.Ins.m_ServerData;
for (int i = 0; i < obtainlist.Count; i++)
sdata.Add_Item(obtainlist[i].itemid, obtainlist[i].amount);
return obtainlist;
}
public override void OnClick_Back()
{
Del_BackKey();
DSUtil.InActivateGameObjects(gos);
NewGameUI.Ins.gos_noti[0].SetActive(MailData != null && MailData.Mail.Count > 0);
}
}