19 lines
628 B
C#
19 lines
628 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShopMoneyCard : ShopCardBase
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{
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public GameObject go_best;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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if (m_ShopTableData != null)
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{
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go_best.SetActive(m_ShopTableData.IsBest);
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labels[1].transform.localPosition = m_ShopTableData.PriceType == ePriceType.Cash ? new Vector3(96.35f, 64.6f) : new Vector3(96.35f, 3f);
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labels[1].color = m_ShopTableData.Item == eItem.Gold ? new Color32(255, 255, 95, 255) : new Color32(11, 207, 252, 255);
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}
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}
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} |