21 lines
469 B
C#
21 lines
469 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PassUI : MenuBase
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{
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public override void Set_Noti()
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{
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base.Set_Noti();
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var sdata = ServerInfo.Ins.m_ServerData;
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for (int i = 0; i < gos_noti.Length; i++)
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gos_noti[i].SetActive(sdata.ExistCanGetPass(i));
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}
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public override void OnClick_Back()
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{
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base.OnClick_Back();
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GameUI.Ins.LobbyUI.Set_Noti();
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}
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} |