Project_WL/Assets/Script/UI/ETC/HelpUI_MemoryWitchCard.cs

24 lines
898 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HelpUI_MemoryWitchCard : CardBase
{
public UILabel[] labels; // 0 목표, 1 칭호, 2 공격력, 3 체력
public GameObject go_clear;
public override void Set<T>(T _base)
{
base.Set(_base);
var Tdata = _base as MemoryWitchTableData;
//labels[0].text = Tdata.ID == 0 ? "없음" : table_itemlist.Ins.Get_Data(Tdata.ID).Get_Name();
var title = table_title.Ins.Get_Data(Tdata.TitleID);
labels[1].text = DSUtil.Format("{0}{1}", MyValue.Get_GradeColor((int)title.Grade), title.Name);
labels[2].text = DSUtil.Format("{0}%", Tdata.Attack * 100f);
labels[3].text = DSUtil.Format("{0}%", Tdata.HP * 100f);
var stitle = ServerInfo.Ins.m_ServerData.Title.Find(f => f[0] == title.ID);
go_clear.SetActive(stitle[1] > 0);
}
}