Project_WL/Assets/ThirdParty/StompyRobot/SRDebugger/Scripts/Services
깃 관리자 df148547f8 WL 본체 채택 — Unity 6000.3.23f1 제자리 업그레이드 + Unity CLI(Pipeline) 셋팅 + 셰이더 1차 적용 + Play 에러 방어 (2026-09-05 · 조직 #743·#744)
- Unity 6 업그레이드: manifest 재해석(Addressables 2.9.1·URP 17.3·ugui 2.0·purchasing 5.4.2·com.unity.pipeline) · 컴파일 수정 5건(CS0592 ×3 · CS0619 ×2) · API Updater(AutoBuild·MyEditorUtil) · URP 머티리얼 재직렬화
- Unity CLI: CLAUDE.md · .claude/settings.json · .claude/skills/unity-cli · Tools/Pipeline · Assets/Settings/Pipeline · .gitignore
- 셰이더: Assets/ThirdParty/{Toon Shaders Pro, Unity Chan Toon Shader - SDF - Unity6_URP} 복사(GUID 보존) · AgentScripts/ToonConvert.cs · 맵 233 → Toon Shaders Pro/URP/Toon · 플레이어 168 → Toon/Toon(UTS) · TuneToonPro 221
- Play 에러: Actor.Off_Common · NoSeeLongDMob 파괴 방어 · MapData ambient 0.6/reflection 0.3
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 12:13:49 +09:00
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Implementation
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IBugReportService.cs
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IBugReportService.cs.meta
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IConsoleService.cs
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IConsoleService.cs.meta
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IDebugCameraService.cs
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IDebugCameraService.cs.meta
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IDebugPanelService.cs
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IDebugPanelService.cs.meta
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IDebugService.cs
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IDebugService.cs.meta
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IDebugTriggerService.cs
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IDebugTriggerService.cs.meta
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IDockConsoleService.cs
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IDockConsoleService.cs.meta
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IOptionsService.cs
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IOptionsService.cs.meta
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IPinEntryService.cs
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IPinEntryService.cs.meta
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IPinnedOptionsService.cs
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IPinnedOptionsService.cs.meta
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IProfilerService.cs
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IProfilerService.cs.meta
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ISystemInformationService.cs
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ISystemInformationService.cs.meta
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Implementation.meta
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ServiceSelectors.cs
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ServiceSelectors.cs.meta
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