37 lines
881 B
C#
37 lines
881 B
C#
using System.Collections.Generic;
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public class RankingUI : BackKeyAdd
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{
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public TabUIBase m_Tab;
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protected List<TabUIData> list_TabData = new List<TabUIData>
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{ new TabUIData { n_btnName = 325 }, new TabUIData { n_btnName = 326 } };
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public RankingUI_Rank m_Rank;
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public RankingUI_Reward m_Reward;
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eDungeon m_Dungeon;
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public void Set(eDungeon dungeon)
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{
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base.Set();
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m_Dungeon = dungeon;
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list_TabData.ForEach(f => f.onClick = OnClick_Tab);
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m_Tab.Set(list_TabData);
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OnClick_Tab();
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}
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void OnClick_Tab()
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{
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var index = m_Tab.Get_Index();
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if (index == 0)
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{
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m_Rank.Set(m_Dungeon);
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m_Reward.gameObject.SetActive(false);
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}
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else
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{
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m_Rank.gameObject.SetActive(false);
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m_Reward.Set(m_Dungeon);
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}
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}
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} |