Project_WL/Assets/Script/UI/Ingame/Dungeon/Ingame_Mimic.cs

26 lines
764 B
C#

using CodeStage.AntiCheat.ObscuredTypes;
using TMPro;
public class Ingame_Mimic : Ingame_DungeonBase
{
public TextMeshProUGUI[] texts_mimic; // 0 몹 수
ObscuredInt MaxMobCount, MobCount;
public override void Set_MaxMobCount(int maxCount)
{
MaxMobCount = maxCount;
MaxMobCount.RandomizeCryptoKey();
MobCount = -1;
Add_MobCount(0);
DungeonInfo.Ins.m_MaxDieMobCount = MaxMobCount;
DungeonInfo.Ins.m_MaxDieMobCount.RandomizeCryptoKey();
DungeonInfo.Ins.act_MobDieCount = Add_MobCount;
}
public override void Add_MobCount(int mobid)
{
++MobCount;
MobCount.RandomizeCryptoKey();
texts_mimic[0].text = DSUtil.Format("{0}/{1}", MobCount, MaxMobCount);
}
}