Project_WL/Assets/Script/UI/PC/Info/PCInfoStatCard.cs

26 lines
729 B
C#

using TMPro;
using UnityEngine;
public class PCInfoStatCard : CardBase
{
public TextMeshProUGUI[] texts; // 0 스탯명, 1 스탯
public GameObject go_line;
public override void Set<T>(T _base)
{
base.Set(_base);
var stat = DSUtil.StringToEnum<eStat>(_base.ToString());
if (stat == eStat.None)
{
texts[0].text = texts[1].text = "";
go_line.SetActive(true);
}
else
{
var statinfo = MyValue.Get_ActorStatInfoorNull(eRole.PC);
texts[0].text = MyText.Get_StatName(stat);
texts[1].text = MyText.Get_StatValueText(stat, statinfo.Get_Stat(stat));
go_line.SetActive(false);
}
}
}