Project_WL/Assets/Script/UI/Common/WitchMiniInfo.cs

37 lines
978 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WitchMiniInfo : MonoBehaviour
{
public UISprite sprite_face;
public UILabel[] labels; // 0 이름, 1 레벨
public UISlider slider_lv;
string nickname;
private void Awake() { NickChange.actChangeNick.Add(Set_Name); }
public void Set(string nick, ServerData sdata)
{
sprite_face.spriteName = table_itemlist.Ins.Get_Data(sdata.Get_EqiupmentEquip(eItem.PC)).s_ItemIcon;
nickname = nick;
Set_Name(nick);
labels[1].text = DSUtil.Format("Lv {0}", sdata.PC.Lv);
slider_lv.value = sdata.PC.Get_ExpSliderValue();
}
void Set_Name(string nick)
{
if (nick.Length > 7)
labels[0].text = DSUtil.Format("{0}{1}{2}{3}{4}{5}{6}..", nick[0], nick[1], nick[2], nick[3], nick[4], nick[5], nick[6]);
else
labels[0].text = nick;
}
public void OnClick_Detail()
{
}
}