Project_WL/Assets/Script/UI/Center/Memory/PetBattleWitchInfo.cs

26 lines
1.1 KiB
C#

using PlayFab.ClientModels;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PetBattleWitchInfo : ScrollViewMgr
{
public UISprite[] sprites; // 0 얼굴
public UILabel[] lables; // 0 이름(투견장 등급)
public void Set(bool _my, ServerData sdata, PlayerLeaderboardEntry _entry)
{
gameObject.SetActive(true);
string nick = _my ? ServerInfo.Ins.UserName : _entry.DisplayName;
if (!_my) PetBattleUI.EnemyNick = nick;
sprites[0].spriteName = DSUtil.Get_ItemSpriteInfo(eItem.PC, sdata.Get_EqiupmentEquip(eItem.PC)).Icon;
//lables[0].text = DSUtil.Format("{0}({1})", nick, table_title.Ins.Get_Data(table_memorypetbattle.Ins.Get_Data(sdata.Get_Memeory_PetBattle_Point()).TitleID).Name);
lables[0].text = nick;
//var mypets = sdata.Equip.Get_Preset_byGameMode(105).PetEquip;
//Set_ScrollView(new List<int> { mypets[0], mypets[1], mypets[2] });
//for (int i = 0; i < list_CardBase.Count; i++)
// (list_CardBase[i] as PetBattlePetInfoCard).Set(sdata);
}
}