37 lines
917 B
C#
37 lines
917 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EquipItemEnchantOption : uScrollViewMgr
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{
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List<EnchantCardData> list_EnchantCardData = new List<EnchantCardData>
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{
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new EnchantCardData(), new EnchantCardData(), new EnchantCardData(), new EnchantCardData(),
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};
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public void Set(SD_Slot slotdata)
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{
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EquipmentEnchantCard.Select_SlotData = slotdata;
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for (int i = 0; i < slotdata.Enchant.Count; i++)
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{
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list_EnchantCardData[i].SlotLv = slotdata.Lv;
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list_EnchantCardData[i].Index = i;
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list_EnchantCardData[i].EnchantData = slotdata.Enchant[i];
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}
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Set_UI();
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}
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public override void Set_UI()
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{
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Set_ScrollView(list_EnchantCardData);
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}
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}
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public class EnchantCardData
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{
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public int SlotLv;
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public int Index;
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public SD_Slot_Enchant EnchantData;
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} |