Project_WL/Assets/Script/UI/Eqiupment/EquipmentUI.cs

41 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipmentUI : BotMenuBase
{
public EquipmentUI_EquipItems m_equipItems; // 좌측 착용 중인 6개의 아이템
public EquipmentUI_Items m_EquipmentUI_Items; // 우측 아이템 도감
public EquipmentUI_Enchant m_EquipmentUI_Enchant; // 우측 인챈트 리스트
public override void Set()
{
base.Set();
Set_Money(101, 102, 103);
m_equipItems.Set();
OnClick_Button(1); // 무기
}
public void OnClick_Button(int index)
{
switch (index)
{
case 0: // 인챈트
m_EquipmentUI_Items.gameObject.SetActive(false);
m_EquipmentUI_Enchant.Set();
break;
default: // 장비
m_EquipmentUI_Items.Set(eItem.Weapon + index - 1);
m_EquipmentUI_Enchant.gameObject.SetActive(false);
break;
}
}
public override void OnClick_Back()
{
base.OnClick_Back();
PopupMgr.Ins.m_EquipmentItemPopup.OnClick_Back();
PopupMgr.Ins.m_EquipmentMakePopup.OnClick_Back();
PopupMgr.Ins.m_EquipmentPopup.OnClick_Back();
}
}