40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EquipmentInfoPopup : BackKeyAdd
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{
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public EquipmentInfoUI m_EquipmentInfoUI;
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public CountChoiceUI m_CountChoiceUI;
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public GameObject[] gos; // 0 장비 초월, 1 마법 개화
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UIItemCard m_ItemCard;
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protected override void Awake()
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{
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base.Awake();
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m_CountChoiceUI.Set(Set_UI);
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}
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public void Set(UIItemCard _card)
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{
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base.Set();
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m_ItemCard = _card;
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Set_UI();
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DSUtil.InActivateGameObjects(gos, m_ItemCard.Get_ItemData().ItemType == eItem.Skill ? 1 : 0);
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}
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public void Set_UI()
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{
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m_EquipmentInfoUI.Set(m_ItemCard, m_CountChoiceUI.Get_Count());
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}
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public void OnClick_Select_Previous()
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{
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Set(Content_Equipment.Ins.m_Equipment_Right.Get_PreNextCard_orNull(false, true, m_ItemCard.Get_ItemData().Get_ID()));
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}
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public void OnClick_Select_Next()
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{
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Set(Content_Equipment.Ins.m_Equipment_Right.Get_PreNextCard_orNull(false, false, m_ItemCard.Get_ItemData().Get_ID()));
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}
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} |