Project_WL/Assets/ThirdParty/AfterImageAsset/1. Scripts/Include/MeshAfterImageFader.cs

66 lines
2.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 날짜 : 2021-01-18 PM 4:33:20
// 작성자 : Rito
public sealed class MeshAfterImageFader : AfterImageFaderBase
{
public List<Mesh> TargetMeshList { get; private set; }
/***********************************************************************
* Public Methods
***********************************************************************/
#region .
public override void Setup(Array targetArray, AfterImageData data, AfterImageBase controller)
{
TargetTransformList = new List<Transform>();
TargetMeshList = new List<Mesh>();
ChildrenTransformList = new List<Transform>();
ChildrenRendererList = new List<MeshRenderer>();
MeshFilter[] targetFilters = targetArray as MeshFilter[];
foreach (var filter in targetFilters)
{
TargetMeshList.Add(filter.sharedMesh);
TargetTransformList.Add(filter.transform);
}
Data = data;
Controller = controller;
CurrentElapsedTime = 0f;
CreateChildImages();
}
#endregion
/***********************************************************************
* Protected Methods
***********************************************************************/
#region .
protected override void CreateChildImages()
{
for(int i = 0; i < TargetMeshList.Count; i++)
{
GameObject instanceGo = new GameObject("Image");
Transform instanceTr = instanceGo.transform;
instanceTr.SetParent(transform);
var renderer = instanceGo.AddComponent<MeshRenderer>();
var filter = instanceGo.AddComponent<MeshFilter>();
filter.mesh = TargetMeshList[i];
renderer.material = Data.Mat;
ChildrenRendererList.Add(renderer);
ChildrenTransformList.Add(instanceTr);
}
}
#endregion
}