Project_WL/Assets/ThirdParty/Koenigz/Perfect Culling/Scripts/PerfectCullingResourcesLoca...

43 lines
1.2 KiB
C#

// Perfect Culling (C) 2021 Patrick König
//
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Koenigz.PerfectCulling
{
public class PerfectCullingResourcesLocator : ScriptableObject
{
private static PerfectCullingResourcesLocator m_instance;
public static PerfectCullingResourcesLocator Instance
{
get
{
if (m_instance == null)
{
PerfectCullingResourcesLocator[] tmp = Resources.LoadAll<PerfectCullingResourcesLocator>(PerfectCullingConstants.ResourcesFolder);
if (tmp.Length == 0)
{
return null;
}
m_instance = tmp[0];
}
return m_instance;
}
}
[Header("Internally used references. Please do not modify!")]
public ComputeShader PointExtractorComputeShader;
public Material UnlitTagMaterial;
public UnityEngine.Object NativeLib;
public UnityEngine.Object NativeVulkanLib;
public PerfectCullingSettings Settings;
public PerfectCullingColorTable ColorTable;
}
}