42 lines
891 B
C#
42 lines
891 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CollectionMonsterUI : PCUIMenu
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{
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public static CollectionMonsterUI Ins;
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public CollectionMonsterUI_Scroll m_Scroll;
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public CollectionMonsterUI_Info m_Info;
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int m_Index = 1;
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CollectionMonsterCard m_SelectCard;
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public override void Set()
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{
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Ins = this;
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base.Set();
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OnClick_Tab(m_Index);
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}
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public void Set_UI()
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{
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m_Scroll.Set(m_Index);
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if (DSUtil.CheckNull(m_SelectCard))
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Set_SelectCard(m_Scroll.Get_FirstCard());
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else
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Set_SelectCard(m_SelectCard);
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}
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public void Set_SelectCard(CollectionMonsterCard card)
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{
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m_SelectCard = card;
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m_Info.Set(m_SelectCard);
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}
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public void OnClick_Tab(int index)
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{
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m_Index = index;
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Set_UI();
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}
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} |