Project_WL/AgentScripts/WL816b_BAKE_FINAL.txt

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=== WL-816b 최종 굽기 (덩어리 16 · 팔레트 12칸 · 32×32 · Point · 밉 OFF · 무압축) ===
기준 머티리얼 M05_ToonP shader=Shader Graphs/Toon _Shades=3 _DiffuseColor=RGBA(0.993, 1.028, 0.874, 1.000)
PP_Theme_10_Mace_003 c16 p12 → 덩어리 26 칸 12 verts 7719→7719 tris 3848 dHue mean 2.96 max 3.91
→ mesh Assets/WL/Look/Character/Meshes/PP_Theme_10_Mace_003_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_PP_Theme_10_Mace_003.png · mat Assets/WL/Look/Character/Materials/PP_Theme_10_Mace_003_ToonP.mat
PP_Theme_10_Shield_003 c16 p12 → 덩어리 64 칸 12 verts 7671→7671 tris 4230 dHue mean 0.00 max 0.00
→ mesh Assets/WL/Look/Character/Meshes/PP_Theme_10_Shield_003_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_PP_Theme_10_Shield_003.png · mat Assets/WL/Look/Character/Materials/PP_Theme_10_Shield_003_ToonP.mat
Elven_Sword_01 c16 p12 → 덩어리 16 칸 12 verts 444→500 tris 404 dHue mean 1.35 max 5.95
→ mesh Assets/WL/Look/Character/Meshes/Elven_Sword_01_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_Elven_Sword_01.png · mat Assets/WL/Look/Character/Materials/Elven_Sword_01_ToonP.mat
PP_Theme_08_Mace_003 c16 p12 → 덩어리 106 칸 12 verts 18852→18852 tris 6688 dHue mean 0.07 max 0.47
→ mesh Assets/WL/Look/Character/Meshes/PP_Theme_08_Mace_003_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_PP_Theme_08_Mace_003.png · mat Assets/WL/Look/Character/Materials/PP_Theme_08_Mace_003_ToonP.mat
PP_Theme_08_Shield_003 c16 p12 → 덩어리 28 칸 12 verts 9168→9168 tris 4586 dHue mean 0.02 max 0.28
→ mesh Assets/WL/Look/Character/Meshes/PP_Theme_08_Shield_003_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_PP_Theme_08_Shield_003.png · mat Assets/WL/Look/Character/Materials/PP_Theme_08_Shield_003_ToonP.mat
PP_Theme_05_Bow_003 c16 p12 → 덩어리 54 칸 12 verts 12070→12070 tris 5780 dHue mean 0.00 max 0.00
→ mesh Assets/WL/Look/Character/Meshes/PP_Theme_05_Bow_003_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_PP_Theme_05_Bow_003.png · mat Assets/WL/Look/Character/Materials/PP_Theme_05_Bow_003_ToonP.mat
PP_Theme_05_Bow_004 c16 p12 → 덩어리 100 칸 12 verts 9682→9682 tris 4586 dHue mean 0.01 max 0.03
→ mesh Assets/WL/Look/Character/Meshes/PP_Theme_05_Bow_004_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_PP_Theme_05_Bow_004.png · mat Assets/WL/Look/Character/Materials/PP_Theme_05_Bow_004_ToonP.mat
PP_Theme_03_Scepter_001 c16 p12 → 덩어리 49 칸 12 verts 8464→8464 tris 4184 dHue mean 0.00 max 0.00
→ mesh Assets/WL/Look/Character/Meshes/PP_Theme_03_Scepter_001_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_PP_Theme_03_Scepter_001.png · mat Assets/WL/Look/Character/Materials/PP_Theme_03_Scepter_001_ToonP.mat
PP_Theme_03_Wand_001 c16 p12 → 덩어리 32 칸 12 verts 4749→4749 tris 2296 dHue mean 0.13 max 0.60
→ mesh Assets/WL/Look/Character/Meshes/PP_Theme_03_Wand_001_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_PP_Theme_03_Wand_001.png · mat Assets/WL/Look/Character/Materials/PP_Theme_03_Wand_001_ToonP.mat
Dagger1 c16 p12 → 덩어리 16 칸 12 verts 91→131 tris 76 dHue mean 0.01 max 0.02
→ mesh Assets/WL/Look/Character/Meshes/Dagger1_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_Dagger1.png · mat Assets/WL/Look/Character/Materials/Dagger1_ToonP.mat
Dagger2 c16 p12 → 덩어리 16 칸 12 verts 91→131 tris 76 dHue mean 0.01 max 0.02
→ mesh Assets/WL/Look/Character/Meshes/Dagger2_PAL.asset · pal Assets/WL/Look/Character/Textures/WLPaletteW_Dagger2.png · mat Assets/WL/Look/Character/Materials/Dagger2_ToonP.mat
SO 배선: 무기 11종 · weaponEnabled_=1 · 캐릭터 행 6 무변경