Project_WL/Assets/Script/Character/Projectile/Projectile/Projectile_Strait.cs

18 lines
415 B
C#

using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class Projectile_Strait : ProjectileBase
{
public eProjectileStrait m_Direction = eProjectileStrait.Forward;
public override void Set(ProjectileData _data)
{
base.Set(_data);
StartCoroutine(Co_Move_Strait(m_Direction));
}
private void Reset()
{
GetComponent<BoxCollider>().isTrigger = true;
}
}