Project_WL/Assets/_MK/MKToon/Shader/Lib/GlobalShaderFeatures.hlsl

116 lines
2.7 KiB
HLSL

//////////////////////////////////////////////////////
// MK Toon Global Shader Features //
// //
// Created by Michael Kremmel //
// www.michaelkremmel.de //
// Copyright © 2020 All rights reserved. //
//////////////////////////////////////////////////////
#ifndef MK_TOON_GLOBAL_SHADER_FEATURES
//Enable vertex colors be combined with the albedo map
//%%MK_COMBINE_VERTEX_COLOR_WITH_ALBEDO_MAP
/*!!
#ifndef MK_COMBINE_VERTEX_COLOR_WITH_ALBEDO_MAP
#define MK_COMBINE_VERTEX_COLOR_WITH_ALBEDO_MAP
#endif
$$*/
//Enable outline distance based fading
//Also set compile directive on project window: MK_TOON_OUTLINE_FADING
// Customize the outline fading style (linear by default)
// Outline Fade has to be enabled
//%%MK_OUTLINE_FADING_LINEAR
/*!!
#ifndef MK_OUTLINE_FADING_LINEAR
#define MK_OUTLINE_FADING_LINEAR
#endif
$$*/
//%%MK_OUTLINE_FADING_EXPONENTIAL
/*!!
#ifndef MK_OUTLINE_FADING_EXPONENTIAL
#define MK_OUTLINE_FADING_EXPONENTIAL
#endif
$$*/
//%%MK_OUTLINE_FADING_INVERSE_EXPONENTIAL
/*!!
#ifndef MK_OUTLINE_FADING_INVERSE_EXPONENTIAL
#define MK_OUTLINE_FADING_INVERSE_EXPONENTIAL
#endif
$$*/
//Enable Point Filtering instead of Bilinear
//This can't be customized by the user in any other way, since sampler objects has to be are hardcoded
//%%MK_POINT_FILTERING
/*!!
#ifndef MK_POINT_FILTERING
#define MK_POINT_FILTERING
#endif
$$*/
//Enable screen spaced dissolve instead of tangent spaced
//%%MK_DISSOLVE_PROJECTION_SCREEN_SPACE
/*!!
#ifndef MK_DISSOLVE_PROJECTION_SCREEN_SPACE
#define MK_DISSOLVE_PROJECTION_SCREEN_SPACE
#endif
$$*/
//Enable Local Antialiasing
//%%MK_LOCAL_ANTIALIASING
//!!
#ifndef MK_LOCAL_ANTIALIASING
#define MK_LOCAL_ANTIALIASING
#endif
//$$
//Force Linear Light Attenuation on URP - experimental
//%%MK_LINEAR_lIGHT_DISTANCE_ATTENUATION
/*!!
#ifndef MK_LINEAR_lIGHT_DISTANCE_ATTENUATION
#define MK_LINEAR_lIGHT_DISTANCE_ATTENUATION
#endif
$$*/
//Enable stylized shadows
//%%MK_STYLIZE_SYSTEM_SHADOWS
/*!!
#ifndef MK_STYLIZE_SYSTEM_SHADOWS
#define MK_STYLIZE_SYSTEM_SHADOWS
#endif
$$*/
//Enable Legacy Screen Spaced Scaling
//%%MK_LEGACY_SCREEN_SCALING
/*!!
#ifndef MK_LEGACY_SCREEN_SCALING
#define MK_LEGACY_SCREEN_SCALING
#endif
$$*/
//Enable multi pass scaling for screen space
//%%MK_MULTI_PASS_STEREO_SCALING
/*!!
#ifndef MK_MULTI_PASS_STEREO_SCALING
#define MK_MULTI_PASS_STEREO_SCALING
#endif
$$*/
//Enable legacy noise
//%%MK_LEGACY_NOISE
/*!!
#ifndef MK_LEGACY_NOISE
#define MK_LEGACY_NOISE
#endif
$$*/
//Enable legacy noise
//%%MK_REGULAR_SCREEN_SPACE
/*!!
#ifndef MK_REGULAR_SCREEN_SPACE
#define MK_REGULAR_SCREEN_SPACE
#endif
$$*/
#endif