12 lines
320 B
C#
12 lines
320 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Select_FireCircle : SelectCirclrBase
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{
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public override void Set(ProjectileData _data)
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{
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base.Set(_data);
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//_data.SkillDamage = table_selectskill.Ins.Get_Data(eEffect.Select_FireCircle).ValueBase;
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}
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} |