45 lines
1.9 KiB
Plaintext
45 lines
1.9 KiB
Plaintext
=== Shader Graphs/Water 전체 속성 33개 (숨김 포함) ===
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_Color [Color] {MainColor} = RGBA(0.298, 0.800, 1.000, 0.573)
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_FoamAmount [Float] = 1.0000
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_FoamScale [Float] = 50.0000
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_FoamSpeed [Float] = 0.0100
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_ParticleThreshold [Float] = 0.0100
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_TintStrength [Float] = 0.1300
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_Bands [Float] = 78.5200
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_TintBrightness [Float] = 1.0000
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_MinimumTint [Float] = -0.1000
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_DistortionTexture [Texture] {NoScaleOffset} = FlowMap
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_DistortionSpeed [Float] = 0.0600
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_DistortionTiling [Float] = 1.0000
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_DistortionDirection [Vector] {Vector2} = (0.250, 0.000, 0.000, 0.000)
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_DistortionThreshold [Float] = 2.0000
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_DistortionStrength [Vector] {Vector2} = (0.050, 0.050, 0.000, 0.000)
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_REFLECTIONSON [Float] = 0.0000
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_ReflectionStrength [Float] = 0.7000
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_ReflectionDistortion [Vector] {Vector2} = (0.030, 0.030, 0.000, 0.000)
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_Cloud_Density [Float] = 0.0100
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_Cloud_Movement [Vector] {Vector2} = (1.000, 1.000, 0.000, 0.000)
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_Cloud_Strength [Float] = 1.0000
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_Cloud_Cover [Float] = 0.5000
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_Cloud_Change [Float] = 0.0050
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_Cloud_Step [Vector] {Vector2} = (13.000, 17.000, 0.000, 0.000)
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_Shades [Float] = 7.0000
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_Brightness [Float] = 0.2500
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_MinimumDarkness [Float] = 0.2000
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_QueueOffset [Float] {HideInInspector} = 0.0000
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_QueueControl [Float] {HideInInspector} = 0.0000
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_XRMotionVectorsPass [Float] {HideInInspector} = 1.0000
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unity_Lightmaps [Texture] {HideInInspector, NoScaleOffset} = (없음)
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unity_LightmapsInd [Texture] {HideInInspector, NoScaleOffset} = (없음)
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unity_ShadowMasks [Texture] {HideInInspector, NoScaleOffset} = (없음)
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renderQueue=3000 · passes=8 · keywords=_MAIN_LIGHT_SHADOWS,_SHADOWS_SOFT
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pass 0 = Universal Forward enabled=True
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pass 1 = DepthOnly enabled=True
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pass 2 = MotionVectors enabled=False
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pass 3 = XRMotionVectors enabled=True
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pass 4 = DepthNormalsOnly enabled=True
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pass 5 = GBuffer enabled=True
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pass 6 = SceneSelectionPass enabled=True
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pass 7 = ScenePickingPass enabled=True
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