201 lines
10 KiB
C#
201 lines
10 KiB
C#
// PD 지시 #757 — Play 중 스포너·몬스터·Stage UI 검증 프로브 (읽기 전용)
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// 실행: unity command run_script --file AgentScripts/WL_MonsterRuntimeProbe.cs --entry WL_MonsterRuntimeProbe.Run
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// CLAUDE.md §1 준수: using 금지 · 네임스페이스 풀어 쓰기
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public static class WL_MonsterRuntimeProbe
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{
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const string kLogPath = "AgentScripts/staging/WL_Monsters/RUNTIME_LOG.txt";
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static System.Text.StringBuilder s;
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public static string Run()
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{
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s = new System.Text.StringBuilder();
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L("===== 런타임 검증 t=" + UnityEngine.Time.realtimeSinceStartup.ToString("F1") + "s =====");
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L("playing=" + UnityEngine.Application.isPlaying + " timeScale=" + UnityEngine.Time.timeScale);
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// 씬
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var sb = new System.Text.StringBuilder();
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for (int i = 0; i < UnityEngine.SceneManagement.SceneManager.sceneCount; i++)
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{
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var sc = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
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if (sb.Length > 0) sb.Append(", ");
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sb.Append(sc.name + "(" + (sc.isLoaded ? "loaded" : "loading") + ")");
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}
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L("씬: " + sb);
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// 게임 모드 · 맵
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if (InGameInfo.Ins != null)
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{
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L("GameMode = " + InGameInfo.Ins.Get_GameMode() + " (Stage 여야 함)");
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L("MyChoiceMapData.n_MapID = " + MyValue.MyChoiceMapData.n_MapID);
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}
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else L("[경고] InGameInfo 인스턴스 없음");
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// 로딩 UI
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if (LoadingUI.isIns && LoadingUI.Ins.go != null)
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L("LoadingUI 활성 = " + LoadingUI.Ins.go.activeInHierarchy + " (false 여야 로딩 종료)");
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// Stage HUD
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if (NewGameUI.isIns)
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{
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var ng = NewGameUI.Ins;
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var g = new System.Text.StringBuilder();
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for (int i = 0; i < ng.gos.Length; i++) g.Append("gos[" + i + "]=" + (ng.gos[i] == null ? "null" : ng.gos[i].activeInHierarchy.ToString()) + " ");
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for (int i = 0; i < ng.gos_ingame.Length; i++) g.Append("gos_ingame[" + i + "]=" + (ng.gos_ingame[i] == null ? "null" : ng.gos_ingame[i].activeInHierarchy.ToString()) + " ");
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for (int i = 0; i < ng.gos_etc.Length; i++) g.Append("gos_etc[" + i + "]=" + (ng.gos_etc[i] == null ? "null" : ng.gos_etc[i].activeInHierarchy.ToString()) + " ");
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L("NewGameUI: " + g);
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}
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// 스포너
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var mgrs = UnityEngine.Object.FindObjectsByType<MobControlMgr>(UnityEngine.FindObjectsSortMode.None);
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L("MobControlMgr 씬 내 = " + mgrs.Length + "개 (기대 19)");
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int done = 0;
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var notDone = new System.Text.StringBuilder();
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for (int i = 0; i < mgrs.Length; i++)
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{
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if (mgrs[i].Get_LoadComplete()) done++;
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else { if (notDone.Length > 0) notDone.Append(","); notDone.Append(mgrs[i].SpawnerID); }
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}
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L("로드 완료 스포너 = " + done + "/" + mgrs.Length + (notDone.Length > 0 ? " 미완료ID: " + notDone : ""));
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// Lv 라벨
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int lvOk = 0, lvUnknown = 0;
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var lvs = new System.Text.StringBuilder();
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for (int i = 0; i < mgrs.Length; i++)
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{
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var t = mgrs[i].text_lv;
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if (t == null) continue;
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if (t.text.Contains("?")) lvUnknown++; else lvOk++;
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if (lvs.Length > 0) lvs.Append(" ");
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lvs.Append(mgrs[i].SpawnerID + ":" + t.text);
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}
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L("Lv 라벨 정상 " + lvOk + " · 미해결(???) " + lvUnknown);
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L("라벨값: " + lvs);
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// 몬스터
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var mobs = UnityEngine.Object.FindObjectsByType<MobActor>(UnityEngine.FindObjectsSortMode.None);
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int alive = 0;
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for (int i = 0; i < mobs.Length; i++) if (mobs[i].isActiveAndEnabled) alive++;
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L("MobActor 생성 총수 = " + mobs.Length + " · 활성 = " + alive + " (테이블 n_MaxMonsterCount 합계 175 기대)");
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// 플레이어
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if (MyValue.bMyPC && MyValue.MyPC != null)
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{
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var pc = MyValue.MyPC;
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L("플레이어 위치 = " + pc.transform.position.ToString("F2") + " scale=" + pc.transform.localScale.ToString("F2"));
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var anim = pc.GetComponentInChildren<UnityEngine.Animator>(true);
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if (anim != null)
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{
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L("Animator controller = " + (anim.runtimeAnimatorController == null ? "null" : anim.runtimeAnimatorController.name));
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L(" lying 보유=" + anim.HasState(0, UnityEngine.Animator.StringToHash("lying"))
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+ " getup 보유=" + anim.HasState(0, UnityEngine.Animator.StringToHash("getup")));
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var st = anim.GetCurrentAnimatorStateInfo(0);
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L(" 현재 상태 hash=" + st.shortNameHash + " normTime=" + st.normalizedTime.ToString("F2"));
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}
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// 가장 가까운 몬스터
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float best = float.MaxValue; MobActor near = null;
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for (int i = 0; i < mobs.Length; i++)
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{
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if (!mobs[i].isActiveAndEnabled) continue;
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float d = UnityEngine.Vector3.Distance(pc.transform.position, mobs[i].transform.position);
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if (d < best) { best = d; near = mobs[i]; }
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}
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L("가장 가까운 활성 몬스터 = " + (near == null ? "없음" : near.name + " " + best.ToString("F1") + "m @" + near.transform.position.ToString("F1")));
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}
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else L("[경고] MyPC 없음");
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Flush();
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return "OK — " + kLogPath;
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}
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// 전투 확인용: 가장 가까운 몬스터의 HP 를 찍는다
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public static string Mob()
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{
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s = new System.Text.StringBuilder();
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var mobs = UnityEngine.Object.FindObjectsByType<MobActor>(UnityEngine.FindObjectsSortMode.None);
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int alive = 0; for (int i = 0; i < mobs.Length; i++) if (mobs[i].isActiveAndEnabled) alive++;
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L("t=" + UnityEngine.Time.realtimeSinceStartup.ToString("F1") + " 총 " + mobs.Length + " 활성 " + alive);
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if (MyValue.bMyPC && MyValue.MyPC != null)
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{
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var pc = MyValue.MyPC;
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L("PC pos=" + pc.transform.position.ToString("F2") + " HP=" + Num(pc, "Get_HP"));
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float best = float.MaxValue; MobActor near = null;
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for (int i = 0; i < mobs.Length; i++)
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{
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if (!mobs[i].isActiveAndEnabled) continue;
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float d = UnityEngine.Vector3.Distance(pc.transform.position, mobs[i].transform.position);
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if (d < best) { best = d; near = mobs[i]; }
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}
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if (near != null)
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L("근접몹 " + near.name + " d=" + best.ToString("F1") + " HP=" + Num(near, "Get_HP") + " active=" + near.isActiveAndEnabled);
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}
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var txt = s.ToString();
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System.IO.File.AppendAllText(kLogPath, txt);
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return txt;
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}
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// 지정 스포너를 내려다보는 임시 카메라로 렌더 (몬스터 군집 캡처용 · 저장은 Assets 밖)
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public static string Shot(string arg)
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{
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var parts = arg.Split(':');
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int id = int.Parse(parts[0]);
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string tag = parts.Length > 1 ? parts[1] : ("spawner" + id);
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float height = parts.Length > 2 ? float.Parse(parts[2]) : 18f;
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float back = parts.Length > 3 ? float.Parse(parts[3]) : 18f;
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var mgrs = UnityEngine.Object.FindObjectsByType<MobControlMgr>(UnityEngine.FindObjectsSortMode.None);
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MobControlMgr target = null;
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for (int i = 0; i < mgrs.Length; i++) if (mgrs[i].SpawnerID == id) { target = mgrs[i]; break; }
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if (target == null) return "SpawnerID " + id + " 없음";
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int alive = 0;
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var mobs = UnityEngine.Object.FindObjectsByType<MobActor>(UnityEngine.FindObjectsSortMode.None);
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for (int i = 0; i < mobs.Length; i++)
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if (mobs[i].isActiveAndEnabled && UnityEngine.Vector3.Distance(mobs[i].transform.position, target.transform.position) <= target.MobGenRange + 5f) alive++;
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var src = UnityEngine.Camera.main;
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int w = 1280, h = 720;
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var rt = new UnityEngine.RenderTexture(w, h, 24, UnityEngine.RenderTextureFormat.ARGB32);
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var go = new UnityEngine.GameObject("__wlShotCam");
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var c = go.AddComponent<UnityEngine.Camera>();
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if (src != null) c.CopyFrom(src);
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c.targetTexture = rt; c.enabled = false; c.orthographic = false; c.fieldOfView = 60f;
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var dir = new UnityEngine.Vector3(-0.707f, 0f, 0.707f); // CamRot_Portal 315도 방향
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go.transform.position = target.transform.position - dir * back + UnityEngine.Vector3.up * height;
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go.transform.LookAt(target.transform.position);
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c.Render();
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var prev = UnityEngine.RenderTexture.active;
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UnityEngine.RenderTexture.active = rt;
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var tex = new UnityEngine.Texture2D(w, h, UnityEngine.TextureFormat.RGB24, false);
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tex.ReadPixels(new UnityEngine.Rect(0, 0, w, h), 0, 0); tex.Apply();
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UnityEngine.RenderTexture.active = prev;
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var d = "Screenshots_WL/monsters";
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System.IO.Directory.CreateDirectory(d);
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var path = d + "/" + tag + ".png";
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System.IO.File.WriteAllBytes(path, UnityEngine.ImageConversion.EncodeToPNG(tex));
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UnityEngine.Object.DestroyImmediate(go); UnityEngine.Object.DestroyImmediate(tex);
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rt.Release(); UnityEngine.Object.DestroyImmediate(rt);
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return "saved " + path + " SpawnerID=" + id + " @" + target.transform.position.ToString("F1")
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+ " 반경내 활성몹=" + alive + " 라벨=" + (target.text_lv == null ? "-" : target.text_lv.text);
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}
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static string Num(object o, string method)
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{
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if (o == null) return "-";
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var m = o.GetType().GetMethod(method, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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if (m == null || m.GetParameters().Length != 0) return "(no " + method + ")";
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try { return System.Convert.ToString(m.Invoke(o, null)); } catch (System.Exception e) { return "err:" + e.Message; }
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}
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static void L(string t) { s.AppendLine(t); }
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static void Flush()
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{
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var dir = System.IO.Path.GetDirectoryName(kLogPath);
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if (!System.IO.Directory.Exists(dir)) System.IO.Directory.CreateDirectory(dir);
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System.IO.File.WriteAllText(kLogPath, s.ToString());
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}
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}
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