Project_WL/Assets/Script/UI/Kettle/KettlePotionCard.cs

31 lines
710 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KettlePotionCard : ScrollViewMgr
{
public UILabel label_percent;
public void Set(List<TableDataBase> _lst)
{
gameObject.SetActive(true);
label_percent.text = DSUtil.Format("{0}%", (_lst[0] as KettleTableData).Value * 100f);
Set_ScrollView(_lst);
}
public void Refresh_UI()
{
list_CardBase.ForEach(f => (f as CardInKettlePotion).Set_UI());
}
public void Use_AllPotion()
{
for (int i = 0; i < list_CardBase.Count; i++)
{
var temp = list_CardBase[i] as CardInKettlePotion;
temp.Use(false);
}
}
}