Project_WL/Assets/Script/UI/ETC/HelpUI_MemoryPetBattleCard.cs

23 lines
783 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HelpUI_MemoryPetBattleCard : CardBase
{
public UILabel[] labels; // 0 목표, 1 칭호, 2 공격력, 3 체력
public GameObject go_clear;
public override void Set<T>(T _base)
{
base.Set(_base);
var Tdata = _base as MemoryPetBattleTableData;
var point = ServerInfo.Ins.m_ServerData.Get_Memeory_PetBattle_Point();
labels[0].text = DSUtil.GetThousandCommaText(Tdata.Point);
labels[1].text = table_title.Ins.Get_Data(Tdata.TitleID).Name;
labels[2].text = DSUtil.Format("{0}%", Tdata.PetAttack * 100f);
labels[3].text = DSUtil.Format("{0}%", Tdata.PetHP * 100f);
go_clear.SetActive(point >= Tdata.Point);
}
}