Project_WL/Assets/Script/Character/Projectile/Skill/Skill_Aggro.cs

21 lines
591 B
C#

using UnityEngine;
public class Skill_Aggro : ProjectileBase
{
[Header("도발 범위")]
public float aggroRange = 5f;
public override void Set(ProjectileData _data)
{
base.Set(_data);
transform.position = _data.shooter.Get_position();
transform.eulerAngles = Vector3.zero;
_data.CC_AddVal1 = m_ProjecTileData.Get_SkillDamagePercent();
var enemies = Get_Enemies(transform, aggroRange);
for (int i = 0; i < enemies.Count; i++)
enemies[i].Check_Extra(Get_DamageInfo());
StartCoroutine(Co_Off(2f));
}
}