Project_WL/Assets/Script/UI/Map/MapChoiceCard.cs

20 lines
475 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class MapChoiceCard : CardBase
{
public MapChoiceCard_Portals m_Portals;
public TextMeshProUGUI[] labels; // 0 맵 이름
BattleMapConfigTableData m_Data;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as BattleMapConfigTableData;
m_Portals.Set(m_Data);
labels[0].text = m_Data.Get_Name();
}
}