210 lines
5.4 KiB
C#
210 lines
5.4 KiB
C#
//-------------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2019 Tasharen Entertainment Inc
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//-------------------------------------------------
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using UnityEngine;
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using System.Collections;
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/// <summary>
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/// Allows dragging of the specified scroll view by mouse or touch.
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/// </summary>
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[AddComponentMenu("NGUI/Interaction/Drag Scroll View")]
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public class UIDragScrollView_Ex : MonoBehaviour
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{
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/// <summary>
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/// Reference to the scroll view that will be dragged by the script.
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/// </summary>
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//UIScrollView scrollView;
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public UIScrollView scrollView_W;
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public UIScrollView scrollView_H;
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public UICenterOnChild centerOn;
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// Legacy functionality, kept for backwards compatibility. Use 'scrollView' instead.
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[HideInInspector] [SerializeField] UIScrollView draggablePanel;
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Transform mTrans;
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UIScrollView mScroll;
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bool mAutoFind = false;
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bool mStarted = false;
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int iDirection = 0;
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Vector2 vTset2 = Vector2.zero;
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/// <summary>
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/// Automatically find the scroll view if possible.
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/// </summary>
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void OnEnable()
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{
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mTrans = transform;
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// Auto-upgrade
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if (scrollView_W == null && draggablePanel != null)
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{
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scrollView_W = draggablePanel;
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draggablePanel = null;
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}
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if (mStarted && (mAutoFind || mScroll == null))
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FindScrollView();
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}
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/// <summary>
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/// Find the scroll view.
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/// </summary>
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void Start()
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{
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mStarted = true;
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FindScrollView();
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}
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/// <summary>
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/// Find the scroll view to work with.
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/// </summary>
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void FindScrollView()
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{
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// If the scroll view is on a parent, don't try to remember it (as we want it to be dynamic in case of re-parenting)
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UIScrollView sv = NGUITools.FindInParents<UIScrollView>(mTrans);
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if (sv != null && (scrollView_H == null || (mAutoFind && sv != scrollView_H)))
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{
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scrollView_H = sv;
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mAutoFind = true;
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if (scrollView_W == null)
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{
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sv = NGUITools.FindInParents<UIScrollView>(scrollView_H.gameObject.transform.parent.gameObject);
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scrollView_W = sv;
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}
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if (centerOn == null)
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{
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centerOn = NGUITools.FindInParents<UICenterOnChild>(mTrans);
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}
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}
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else if (scrollView_H == sv)
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{
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mAutoFind = true;
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}
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mScroll = scrollView_H;
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if (scrollView_H == null || scrollView_H == null || centerOn == null)
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{
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enabled = false;
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// GameObject.Destroy(this);
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}
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}
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[System.NonSerialized] bool mPressed = false;
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/// <summary>
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/// Stop the active dragging operation.
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/// </summary>
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void OnDisable()
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{
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if (mPressed && mScroll != null && mScroll.GetComponentInChildren<UIWrapContent>() == null)
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{
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mScroll.Press(false);
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mScroll = null;
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}
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}
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/// <summary>
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/// Create a plane on which we will be performing the dragging.
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/// </summary>
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void OnPress(bool pressed)
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{
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if (centerOn == null)
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return;
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iDirection = 0;
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vTset2 = Vector2.zero;
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mPressed = pressed;
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//if (pressed)
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//centerOn.bCenterOn = false;
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// If the scroll view has been set manually, don't try to find it again
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if (mAutoFind && mScroll != scrollView_W)
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{
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mScroll = scrollView_W;
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mAutoFind = false;
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}
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if (scrollView_W && enabled && NGUITools.GetActive(gameObject))
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{
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scrollView_W.Press(pressed);
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scrollView_H.Press(pressed);
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if (!pressed && mAutoFind)
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{
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scrollView_W = NGUITools.FindInParents<UIScrollView>(mTrans);
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mScroll = scrollView_W;
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}
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}
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}
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/// <summary>
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/// Drag the object along the plane.
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/// </summary>
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void OnDrag(Vector2 delta)
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{
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if (iDirection == 0)
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{
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vTset2 += delta;
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if (Mathf.Abs(vTset2.x) - Mathf.Abs(vTset2.y) > 10)
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{
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centerOn.bCenterOn = true;
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iDirection = 1;
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}
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else if (Mathf.Abs(vTset2.y) - Mathf.Abs(vTset2.x) > 10)
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{
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// centerOn.bCenterOn = false;
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iDirection = 2;
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}
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}
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if (scrollView_W && NGUITools.GetActive(this))
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{
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if (iDirection == 1)
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scrollView_W.Drag();
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else if (iDirection == 2)
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scrollView_H.Drag();
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}
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}
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/// <summary>
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/// If the object should support the scroll wheel, do it.
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/// </summary>
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void OnScroll(float delta)
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{
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if (scrollView_W && NGUITools.GetActive(this))
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{
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if (iDirection == 1)
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scrollView_W.Scroll(delta);
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else if (iDirection == 2)
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scrollView_H.Scroll(delta);
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}
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}
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/// <summary>
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/// Pan the scroll view.
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/// </summary>
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public void OnPan(Vector2 delta)
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{
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if (scrollView_W && NGUITools.GetActive(this))
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{
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if (iDirection == 1)
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scrollView_W.OnPan(delta);
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else if (iDirection == 2)
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scrollView_H.OnPan(delta);
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}
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}
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} |