Project_WL/Assets/Script/UI/PC/PCUI.cs

46 lines
1.4 KiB
C#

using System.Collections.Generic;
public class PCUI : BotMenuBase
{
public PCUIMenu[] m_PCMenu; // 0 정보
public TabUIBase m_Tab;
List<TabUIData> list_TabData = new List<TabUIData>
{
new TabUIData{ n_btnName = 227, },new TabUIData{ n_btnName = 228, },new TabUIData{ n_btnName = 229, },
new TabUIData{ n_btnName = 217, },new TabUIData{ n_btnName = 231, },
};
public override void Set()
{
base.Set();
for (int i = 0; i < list_TabData.Count; i++)
{
list_TabData[i].onClick = OnClick_Tab;
list_TabData[i].btnImg_on = $"menu icon {i + 1}";
list_TabData[i].btnImg_off = $"menu icon {i + 1}";
}
m_Tab.Set(list_TabData);
if (PCInfoUI.Ins) PCInfoUI.Ins.m_PCInfoUI_Center.firstInit = false;
OnClick_Tab();
}
public void OnClick_Tab()
{
for (int i = 0; i < m_PCMenu.Length; i++)
m_PCMenu[i].Off();
m_PCMenu[m_Tab.Get_Index()].Set();
}
public override void OnClick_Back()
{
base.OnClick_Back();
var sdata = ServerInfo.Ins.m_ServerData;
if (PCInfoUI.Ins.m_PCInfoUI_Center.CostumeIdWhenEnter != sdata.Get_EqiupmentEquip(eItem.PCCostume))
{
ActorInfo.Ins.Destroy_Mobs();
PCInfo.Ins.Make_Actors(false, ServerInfo.Ins.m_ServerData, true);
}
}
}