74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
using CodeStage.AntiCheat.ObscuredTypes;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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[Serializable]
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public class EquipmentSmeltingTableData : TableDataBase
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{
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ObscuredInt _SmeltingStep;
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public int n_SmeltingStep
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{
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get { return _SmeltingStep; }
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set { _SmeltingStep = value; _SmeltingStep.RandomizeCryptoKey(); }
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} // 제련 단계
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ObscuredInt _NextStepRate;
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public int n_NextStepRate
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{
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get { return _NextStepRate; }
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set { _NextStepRate = value; _NextStepRate.RandomizeCryptoKey(); }
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} // 다음 단계 제련 확률(※만분율)
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ObscuredInt _UpgradePrice;
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public int n_UpgradePrice
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{
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get { return _UpgradePrice; }
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set { _UpgradePrice = value; _UpgradePrice.RandomizeCryptoKey(); }
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} // 제련에 필요한 동일 아이템 수량
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ObscuredInt _IncreaseValueRate;
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public int n_IncreaseValueRate
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{
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get { return _IncreaseValueRate; }
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set { _IncreaseValueRate = value; _IncreaseValueRate.RandomizeCryptoKey(); }
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} // 제련에 따른 장비 능력치 증가량(만분율)
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public ObscuredFloat f_NextStepRate, f_IncreaseValueRate;
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}
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public class table_equipsmelting : table_missionbase
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{
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public static table_equipsmelting Ins;
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List<EquipmentSmeltingTableData> tableDatas;
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protected override void Awake()
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{
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base.Awake();
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Ins = this;
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}
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protected override void Start()
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{
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tableDatas = JsonConvert.DeserializeObject<List<EquipmentSmeltingTableData>>(json_last);
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for (int i = 0; i < Get_DataList().Count; i++)
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{
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var temp = Get_DataList()[i];
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temp.f_NextStepRate = temp.n_NextStepRate * 0.0001f;
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temp.f_IncreaseValueRate = temp.n_IncreaseValueRate * 0.0001f;
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}
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base.Start();
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}
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public List<EquipmentSmeltingTableData> Get_DataList() { return tableDatas; }
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public EquipmentSmeltingTableData Get_Data(int lv)
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{
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var lst = Get_DataList();
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var data = lst.Find(f => f.n_SmeltingStep == lv);
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if (DSUtil.CheckNull(data))
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return lv >= lst.Count ? lst[lst.Count - 1] : lst[0];
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return data;
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}
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} |