Project_WL/Assets/Script/UI/MenuEquipment/EquipmentInfoPopup.cs

40 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipmentInfoPopup : BackKeyAdd
{
public EquipmentInfoUI m_EquipmentInfoUI;
public CountChoiceUI m_CountChoiceUI;
public GameObject[] gos; // 0 장비 초월, 1 마법 개화
UIItemCard m_ItemCard;
protected override void Awake()
{
base.Awake();
m_CountChoiceUI.Set(Set_UI);
}
public void Set(UIItemCard _card)
{
base.Set();
m_ItemCard = _card;
Set_UI();
DSUtil.InActivateGameObjects(gos, m_ItemCard.Get_ItemData().ItemType == eItem.Skill ? 1 : 0);
}
public void Set_UI()
{
m_EquipmentInfoUI.Set(m_ItemCard, m_CountChoiceUI.Get_Count());
}
public void OnClick_Select_Previous()
{
Set(Content_Equipment.Ins.m_Equipment_Right.Get_PreNextCard_orNull(false, true, m_ItemCard.Get_ItemData().Get_ID()));
}
public void OnClick_Select_Next()
{
Set(Content_Equipment.Ins.m_Equipment_Right.Get_PreNextCard_orNull(false, false, m_ItemCard.Get_ItemData().Get_ID()));
}
}