23 lines
783 B
C#
23 lines
783 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HelpUI_MemoryPetBattleCard : CardBase
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{
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public UILabel[] labels; // 0 목표, 1 칭호, 2 공격력, 3 체력
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public GameObject go_clear;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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var Tdata = _base as MemoryPetBattleTableData;
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var point = ServerInfo.Ins.m_ServerData.Get_Memeory_PetBattle_Point();
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labels[0].text = DSUtil.GetThousandCommaText(Tdata.Point);
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labels[1].text = table_title.Ins.Get_Data(Tdata.TitleID).Name;
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labels[2].text = DSUtil.Format("{0}%", Tdata.PetAttack * 100f);
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labels[3].text = DSUtil.Format("{0}%", Tdata.PetHP * 100f);
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go_clear.SetActive(point >= Tdata.Point);
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}
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} |