91 lines
7.8 KiB
JSON
91 lines
7.8 KiB
JSON
{
|
|
"_note": "#879 장비 파츠 스킬 — 보유 에셋(레포 안) → Resources 복사 표. 실행 = unity command run_script --file AgentScripts/WL879_PartSkillAssets.cs --entry WL879_PartSkillAssets.Run . 이미 있으면 건너뛴다(덮어쓰기 = force 1)",
|
|
"force": 0,
|
|
"_note_forceKeys": "이 키들만 이미 있어도 다시 복사(원본을 바꾼 키 · 2026-10-16 fx_frost · fx_shield_break · fx_boom_small = 셰이더 위험 교체(Toon3DExplosion 의 Smoke 셰이더 오류 · 실기 분홍 의심) · fx_wall = 방패 → 바위(FantasyForest MagicRock 은 Built-in Standard 셰이더라 URP 분홍 → FarmingIsland Rock01 · URP Simple Lit))",
|
|
"forceKeys": [],
|
|
"fxDst": "Assets/WL/PartSkill/Resources/WL/PartSkill/Fx",
|
|
"iconDst": "Assets/WL/PartSkill/Resources/WL/PartSkill/Icons",
|
|
"fx": {
|
|
"fx_sigil": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/MagicField/BlueField.prefab",
|
|
"fx_wall": "Assets/FarmingIsland/Prefabs/Decorations/Rock01.prefab",
|
|
"fx_shield": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Shield/BluePolygonShield.prefab",
|
|
"fx_shield_break": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/BlueSlashHit.prefab",
|
|
"fx_heart": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/PickUps/RedLoot.prefab",
|
|
"fx_heal": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Buffs/EnhanceBuff2.prefab",
|
|
"fx_shockwave": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/GroundBlast/EnergyBlast.prefab",
|
|
"fx_spirit_fire": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/FireTorch/OrangeFire.prefab",
|
|
"fx_breath_fire": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/FireThrower/RedFlameThrower.prefab",
|
|
"fx_spirit_water": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/FireTorch/BlueFire.prefab",
|
|
"fx_frost": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/PunchHitBlue.prefab",
|
|
"fx_king": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Lightnings/LightingBall2.prefab",
|
|
"fx_meteor": "Assets/ResWork/EricWang/FX_FireSkill/Prefab/FX_Meteor.prefab",
|
|
"fx_blizzard": "Assets/ResWork/EricWang/GameVFX Collection Vol3/Prefabs/FX_Icelight_Seal.prefab",
|
|
"fx_bolt": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Lightnings/VerticalLightning.prefab",
|
|
"fx_bolt_hit": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions/LightningExplosion.prefab",
|
|
"fx_soul": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/PickUps/PickableSoul.prefab",
|
|
"fx_soul_boom": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/MagicAirExplosions.prefab",
|
|
"fx_blade": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/SwordBeam/PurpleSwordBeam.prefab",
|
|
"fx_blade_hit": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/PurpleStarHit.prefab",
|
|
"fx_firewall": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/MagicField/RedField.prefab",
|
|
"fx_tornado": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Tornado/EnergyTornado.prefab",
|
|
"fx_plague_pool": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/MagicField/GreenField.prefab",
|
|
"fx_boom_poison": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/PoisonExplosion.prefab",
|
|
"fx_plague_bottle": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Projectiles/GreenProjectile.prefab",
|
|
"fx_spike": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Slash/BlueSpike.prefab",
|
|
"fx_boom_stone": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/StoneExplosion.prefab",
|
|
"fx_thorn": "Assets/ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Thorn Shield.prefab",
|
|
"fx_hand": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/PunchHitOrange.prefab",
|
|
"fx_boom_toon": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/LargeToonExplosion.prefab",
|
|
"fx_axe": "Assets/ResWork/EricWang/GameVFX Collection Vol3/Prefabs/FX_Whirlwind Ax.prefab",
|
|
"fx_axe_small": "Assets/ResWork/EricWang/Game VFX Collection Vol 2(URP)/Prefabs/axe_1h_36_7 Variant.prefab",
|
|
"fx_beam": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/SwordBeam/BlueSwordBeam.prefab",
|
|
"fx_quake": "Assets/ResWork/EricWang/Game VFX - Cartoon Skill Collection Vol2/Prefabs/FX_Ground Shockwave.prefab",
|
|
"fx_arrow": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Projectiles/EnergyProjectile.prefab",
|
|
"fx_bomb": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Projectiles/FireProjectile.prefab",
|
|
"fx_boom_small": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Explosions2/ToonExplosion.prefab",
|
|
"fx_hit_star": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/Hit/StarHit.prefab",
|
|
"fx_synergy": "Assets/ResWork/VFX/MasterStylizedFX/Prefabs/LvUp/LevelUp3.prefab"
|
|
},
|
|
"icons": {
|
|
"guard_sigil": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/10_ManaShield.png",
|
|
"earth_wall": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_009.png",
|
|
"guard_shield": "Assets/ResWork/UI/Image/Skill/JobSkill/Icon_Skill_Magicalknight_1.png",
|
|
"heal_heart": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/2_Cure.png",
|
|
"shockwave": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/17_Airborne.png",
|
|
"fire_spirit": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_010.png",
|
|
"lightning": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/14_Aggro.png",
|
|
"bone_soul": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/18_Curse.png",
|
|
"blades": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_013.png",
|
|
"fire_curtain": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/6_Burn.png",
|
|
"whirlwind": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/7_Stun.png",
|
|
"water_spirit": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/3_Freezing.png",
|
|
"giant_hand": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-F_2.png",
|
|
"tentacle": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_008.png",
|
|
"vine": "Assets/ResWork/UI/Image/Skill/JobSkill/Icon_Skill_Summoner_1.png",
|
|
"plague": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/5_Poison.png",
|
|
"corpse_blast": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/13_DefenceDecrease.png",
|
|
"spin_axe": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_006.png",
|
|
"spirit_king": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Status/9_StatUp.png",
|
|
"p_fury": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_2.png",
|
|
"p_brain": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-E_2.png",
|
|
"p_range": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-B_2.png",
|
|
"p_hunter": "Assets/ResWork/UI/Image/Skill/JobSkill/Icon_Skill_Archer_1.png",
|
|
"p_wind": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_7.png",
|
|
"p_swift": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-D_1.png",
|
|
"p_agile": "Assets/ResWork/UI/Image/Skill/JobSkill/Icon_Skill_Hunter_1.png",
|
|
"p_harvest": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_12.png",
|
|
"p_fate": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_9.png",
|
|
"p_will": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_3.png",
|
|
"p_breath": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Pet_5.png",
|
|
"p_steel": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-A_2.png",
|
|
"w_sword_beam": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-A_2.png",
|
|
"w_venom": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-E_4.png",
|
|
"w_quake": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-E_5.png",
|
|
"w_homing": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-D_3.png",
|
|
"w_bomb": "Assets/ResWork/UI/Image/Skill/JobActive/Icon_Activeskill_Type-C_3.png",
|
|
"w_dagger_throw": "Assets/ResWork/UI/NewRes/SkillIcon/Icon_Active/ActiveSkill_014.png",
|
|
"w_bleed": "Assets/ResWork/UI/Image/Skill/Passive/Icon_Passiveskill_Type-A_1.png"
|
|
},
|
|
"weaponSettings": { "path": "Assets/WL/Combat/Weapon/Resources/WL/WLWeaponSettings.asset", "weaponSkills": 1 }
|
|
}
|