26 lines
1.0 KiB
C#
26 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PetInfoDetailUI : uScrollViewMgr
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{
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List<eStat> list_stat = new List<eStat>
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{
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eStat.PetGradeRate, eStat.BaseDmg, eStat.MaxHP, eStat.FinalDef, eStat.FinalMDef, eStat.None,
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eStat.CRI, eStat.CRI_DMG_Multiplier, eStat.M_CRI, eStat.M_CRI_DMG_Multiplier,
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eStat.ATK_FIXED, eStat.ATK_FIXED_DECREASE, eStat.SKILL_Multiplier, eStat.PIERCING_Multiplier, eStat.PIERCING_Block,
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eStat.FinalHPRegen, eStat.Monster_DMG_Multiplier, eStat.BOSS_DMG_Multiplier, eStat.DMG_Multiplier, eStat.None,
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eStat.FinalMoveSpeed, eStat.FinalAttackSpeed, eStat.AttackRange, eStat.AttackType
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};
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public void Set(PetListTableData data)
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{
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base.Set();
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Set_ScrollView(list_stat);
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var statinfo = MyValue.MakeorGet_ActorStatInfo(eRole.Pet, ServerInfo.Ins.m_ServerData, data);
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for (int i = 0; i < list_CardBase.Count; i++)
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(list_CardBase[i] as PetInfoStatCard).Set(statinfo);
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}
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} |