Project_WL/Assets/Script/Util/NoSeeLongDistance.cs

24 lines
690 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NoSeeLongDistance : MyCoroutine
{
public bool BaseOnPC = true;
public float Dist = 120f;
List<GameObject> list = new List<GameObject>();
private void Awake()
{
for (int i = 0; i < transform.childCount; i++)
list.Add(transform.GetChild(i).gameObject);
Transform baseTF = BaseOnPC ? MyValue.MyPC.transform : Camera.main.transform;
Act_Repeat_for1sec = () =>
{
for (int i = 0; i < list.Count; i++)
list[i].SetActive(Vector3.Distance(list[i].transform.position, baseTF.position) < Dist);
};
}
}