Project_WL/Assets/Script/UI/Shop/ShopCard.cs

20 lines
479 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ShopCard : CardBase
{
public TextMeshProUGUI[] texts; // 0 상품 이름, 1 제한횟수, 2 가격
public Image[] images; // 0 상품
public GameObject[] gos; // 0 가격 이미지, 1 품절
ShopItemListTableData m_Data;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as ShopItemListTableData;
texts[0].text = m_Data.Get_Name();
}
}