24 lines
599 B
C#
24 lines
599 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IngameGetItemCard : CardBase
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{
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public UISprite[] sprites; // 0 아이콘, 1 서브
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public UILabel label_amount;
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ItemData m_ItemData;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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var _id = _base as ObtainItemData;
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m_ItemData = new ItemData(_id.m_Item, _id.m_ID, _id.m_Amount, "", eUICardType.GetItem);
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label_amount.text = _id.m_Amount.ToString();
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}
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public void OnClick_ItemInfo()
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{
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ItemDescUI.Ins.Set(m_ItemData);
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}
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} |