Project_WL/AgentScripts/WL814c_KW.txt

83 lines
3.7 KiB
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shader = Shader Graphs/Toon
keywordSpace 36개:
- STEREO_INSTANCING_ON (valid=True override=True)
- UNITY_SINGLE_PASS_STEREO (valid=True override=True)
- STEREO_MULTIVIEW_ON (valid=True override=True)
- STEREO_CUBEMAP_RENDER_ON (valid=True override=True)
- LIGHTMAP_ON (valid=True override=True)
- DIRLIGHTMAP_COMBINED (valid=True override=True)
- USE_LEGACY_LIGHTMAPS (valid=True override=True)
- LIGHTMAP_BICUBIC_SAMPLING (valid=True override=True)
- _ADDITIONAL_LIGHTS (valid=True override=True)
- _CLUSTER_LIGHT_LOOP (valid=True override=True)
- _MAIN_LIGHT_SHADOWS (valid=True override=True)
- _MAIN_LIGHT_SHADOWS_CASCADE (valid=True override=True)
- _MAIN_LIGHT_C (valid=True override=True)
- _SHADOWS_SOFT (valid=True override=True)
- DOTS_INSTANCING_ON (valid=True override=True)
- _FOVEATED_RENDERING_NON_UNIFORM_RASTER (valid=True override=True)
- INSTANCING_ON (valid=True override=True)
- FOG_LINEAR (valid=True override=True)
- FOG_EXP (valid=True override=True)
- FOG_EXP2 (valid=True override=True)
- _OUTLINESENABLED (valid=True override=False)
- _DBUFFER_MRT1 (valid=True override=True)
- _DBUFFER_MRT2 (valid=True override=True)
- _DBUFFER_MRT3 (valid=True override=True)
- DEBUG_DISPLAY (valid=True override=True)
- _SCREEN_SPACE_OCCLUSION (valid=True override=True)
- _SURFACE_TYPE_TRANSPARENT (valid=True override=True)
- _ADDITIONAL_LIGHT_SHADOWS (valid=True override=True)
- _WRITE_RENDERING_LAYERS (valid=True override=True)
- _ALPHAPREMULTIPLY_ON (valid=True override=False)
- _ALPHAMODULATE_ON (valid=True override=False)
- _ALPHATEST_ON (valid=True override=False)
- _GBUFFER_NORMALS_OCT (valid=True override=True)
- _CASTING_PUNCTUAL_LIGHT_SHADOW (valid=True override=True)
- SHADOWS_SHADOWMASK (valid=True override=True)
- _RENDER_PASS_ENABLED (valid=True override=True)
properties 39개:
_DiffuseColor : Color flags=None
_BaseMap : Texture flags=MainTexture
_ShadowDiffuseColor : Color flags=None
_ShadowBaseMap : Texture flags=NoScaleOffset
_Shades : Float flags=None
_Brightness : Float flags=None
_MinimumDarkness : Float flags=None
_Cloud_Density : Float flags=None
_Cloud_Movement : Vector flags=Vector2
_Cloud_Strength : Float flags=None
_Cloud_Cover : Float flags=None
_Cloud_Change : Float flags=None
_Cloud_Step : Vector flags=Vector2
_OUTLINESENABLED : Float flags=None
_DepthThreshold : Float flags=None
_NormalThreshold : Float flags=None
_NormalBias : Vector flags=Vector3
_DepthEdgeStrength : Float flags=None
_NormalEdgeStrength : Float flags=None
_Outline : Color flags=None
_CastShadows : Float flags=HideInInspector
_Surface : Float flags=HideInInspector
_Blend : Float flags=HideInInspector
_AlphaClip : Float flags=HideInInspector
_SrcBlend : Float flags=HideInInspector
_DstBlend : Float flags=HideInInspector
_SrcBlendAlpha : Float flags=HideInInspector
_DstBlendAlpha : Float flags=HideInInspector
_ZWrite : Float flags=HideInInspector
_ZWriteControl : Float flags=HideInInspector
_ZTest : Float flags=HideInInspector
_Cull : Float flags=HideInInspector
_AlphaToMask : Float flags=HideInInspector
_QueueOffset : Float flags=HideInInspector
_QueueControl : Float flags=HideInInspector
_XRMotionVectorsPass : Float flags=HideInInspector
unity_Lightmaps : Texture flags=HideInInspector, NoScaleOffset
unity_LightmapsInd : Texture flags=HideInInspector, NoScaleOffset
unity_ShadowMasks : Texture flags=HideInInspector, NoScaleOffset
데모 Stone.mat 활성 키워드: _MAIN_LIGHT_SHADOWS _OUTLINESENABLED _SHADOWS_SOFT _CLOUDSENABLED
_Cloud_Density=0.01 _Cloud_Strength=1 _Cloud_Cover=0.5
생성 CPT_Terrain_01_Toon.mat 활성 키워드: _OUTLINESENABLED _CLOUDSENABLED
_Cloud_Density=0.01 _Cloud_Strength=1 _Shades=5