Project_WL/Assets/Script/Table/Mission/table_missionbase.cs

18 lines
436 B
C#

using UnityEngine;
public class table_missionbase : MonoBehaviour
{
public TextAsset m_json;
protected string json_last;
protected bool LoadComplete = false;
protected virtual void Awake()
{
json_last = m_json.text;
Resources.UnloadAsset(m_json);
m_json = null;
}
protected virtual void Start() { LoadComplete = true; }
public bool Get_LoadComplete() { return LoadComplete; }
}