100 lines
2.7 KiB
C#
100 lines
2.7 KiB
C#
using CodeStage.AntiCheat.ObscuredTypes;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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public class DungeonMapConfigTableData : TableDataBase
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{
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public eDungeon e_DungeonType;
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ObscuredInt _MapLv;
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public int n_MapLv
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{
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get { return _MapLv; }
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set { _MapLv = value; _MapLv.RandomizeCryptoKey(); }
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}
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ObscuredInt _MobCount;
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public int n_MobCount
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{
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get { return _MobCount; }
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set { _MobCount = value; _MobCount.RandomizeCryptoKey(); }
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}
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ObscuredInt _SpawnID;
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public int n_SpawnID
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{
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get { return _SpawnID; }
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set { _SpawnID = value; _SpawnID.RandomizeCryptoKey(); }
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}
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ObscuredInt _MobID;
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public int n_MobID
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{
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get { return _MobID; }
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set { _MobID = value; _MobID.RandomizeCryptoKey(); }
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}
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ObscuredFloat _MakeGap;
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public float f_MakeGap
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{
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get { return _MakeGap; }
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set { _MakeGap = value; _MakeGap.RandomizeCryptoKey(); }
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}
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ObscuredFloat _Time;
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public float f_Time
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{
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get { return _Time; }
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set { _Time = value; _Time.RandomizeCryptoKey(); }
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}
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protected ObscuredFloat _Increase;
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public float f_Increase
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{
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get { return _Increase; }
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set { _Increase = value; _Increase.RandomizeCryptoKey(); }
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}
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public int Get_DungeonIndex() { return MyEnumToInt.Ins.Get_Int(e_DungeonType) - 1; }
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}
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public class table_dungeonmapconfig : table_missionbase
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{
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public static table_dungeonmapconfig Ins;
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List<DungeonMapConfigTableData> tableDatas;
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Dictionary<eDungeon, List<DungeonMapConfigTableData>> dic_Data = new Dictionary<eDungeon, List<DungeonMapConfigTableData>>();
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protected override void Awake()
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{
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base.Awake();
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Ins = this;
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}
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protected override void Start()
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{
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tableDatas = JsonConvert.DeserializeObject<List<DungeonMapConfigTableData>>(json_last);
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for (int i = 0; i < tableDatas.Count; i++)
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{
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var data = tableDatas[i];
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if (!dic_Data.ContainsKey(data.e_DungeonType))
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dic_Data.Add(data.e_DungeonType, new List<DungeonMapConfigTableData>());
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dic_Data[data.e_DungeonType].Add(data);
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}
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base.Start();
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}
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public List<DungeonMapConfigTableData> Get_DataList() { return tableDatas; }
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public List<DungeonMapConfigTableData> Get_DataList(eDungeon dungeon) { return dic_Data[dungeon]; }
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public DungeonMapConfigTableData Get_Data_orNull(eDungeon dungeon, int lv)
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{
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if (dungeon == eDungeon.d2_Maze) lv = 1;
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for (int i = 0; i < dic_Data[dungeon].Count; i++)
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{
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if (dic_Data[dungeon][i].n_MapLv == lv)
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return dic_Data[dungeon][i];
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}
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return null;
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}
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} |